

(I'm still too busy trying to remember to do the basics!) But I do hope others have suggestions to make here! Thank you for this, Alyona! It's really very useful! Interestingly, as I've got (a little) better at doing the work in-viewer, I've found I've needed and wanted to do much less post-processing in PS.
#Firestorm wow ps Offline#
These pictures, including the final one, are 100% viewer-created, no post work in any off-line apps or anything.ĪNYWAY : What tips or tricks do YOU have to share? Include pictures (and it's okay if you use Phototools or whatever else and even post-editing in your offline app) - but explain to us how you did it! (No need for step-by-steps or anything, just tell us what you did ) Edited Novemby Alyona Su
#Firestorm wow ps how to#
That's how to do great "photography" in SL without relying on expensive HUDs or viewer tools like FS Phototools.

Also, I left all lights white so you can see their effect directly. This is how I put my subject off-center:įor my final image (above) I also selected the "Auto-Contrast" filter built into the snapshot tool.

In this case, I did ALT+CTRL+SHIFT and tapped the left arrow a couple times. So the way to move your camera to position your subject off-center (such as the "rule-of-thirds," etc.) is to use the key commands:ĪLT+arrow: move forward/back and left/right aroundĪLT+CTRL+arrow: - Rotate up/down and left/right aroundĪLT+CTRL+SHIFT+arrow: raise/lower and crab left/right without changing the camera angle. This creates the dreaded "Bullseye" framing. The problem with the way this works is that you have to ALT+ to focus something, everything else gets defocussed. "Defocussing Background" (It's not called Bokeh, by the way - Bokeh is the Japanese word to describe defocussed dust and other particles in the foreground FYI) So now that I have my camera angle the way I like it (foreground, background, lighting, etc.) - I turn on my "Focal Length" - a.k.a. And if we go the opposite: (CTRL+8 three times from default)įYI: CTRL+9 always sets your camera back to default view. The differences are in the legs and head: no distortion this is my true shape. Now look at 8x "Zoom" (hold CTRL and tap 0 eight times) So I'll tell you: It removes (or adds) * lens distortion*. Now I deal with camera angle and *Field of View*.įOV is what we always call "zoom" and people don't understand what it does. Once my lights are set, I turn off EDIT LINKED then just set the texture to transparent. Then I may play with changing the colors of each light, in my finish example I set the Main to blue and the Back to red, and left the fill as white. In the properties I usually change the color, I think I have the intensity, fall-off, and that stuff set about right. (Yus! My typo: in the third image, the light to the lower-front of me is the *FILL* light - so much for my attempt at a perfect post) ~Groans~Īfter I select a pose, I edit the lights and turn on EDIT LINKED - I position them how I want them to be. If anyone wants this attachment, IM me here or in-world: I'll give it to you (or you can make your own): It uses the standard three-light set-up: Main, Fill, Backlight. This can be done in the Official LL viewer.įirst, I've created a "Photo Lights" attachment I can attach to my chin anywhere. Zero post-editing work, 100% SL viewer and no "photo tools" or any filter-trickery, (not even so much as cropping). Anyway, I thought I would show you this picture, then tell how I did it. (especially in How Does Your Avatar Look Today,) and I saw the part in that forum where lighting was explained. I figured I'd create a new thread so I wouldn't "necro" an old one.
